Tried a new game last week, Longstreet. Set in the American
Civil War, it's a table top game that introduces card play, where
the cards are employed either as currency (activate troops, diminish
casualties, &c.) or as special events (with the event being detailed
on the card played). It makes for an interesting game as players must
keep an eye on what their troops are doing on the table as well as
deliberating meta-gaming decisions about what cards they want
to play or keep.
Set Up
In the scenario the Confederate troops were tasked with taking
two objectives (represented by the gray tents you'll see in the
photos). To succeed, they only had to capture (sc. touch with a
unit) one; but they'd have to ford a river and tromp through some
woods to get there. Oh, and did I mention my Blue Coats?
Yeah, the Union wasn't about to let those dirty Grey Backs
just saunter in.
Turns 1 & 2
Not much to tell, here: mostly movement with the Union troops taking
potshots at the advancing Grey Backs. The cannon on the Union
left fired repeatedly on a column of Confederate cavalry but were
largely ineffective, despite all the bonuses offered by the dice re-rolls
granted to my side with its seasoned artillery.
Turn 3
By turn three the Johnny Rebs had finally schlepped it over the
river and through the forests. In the face of this, the Union troops
had reversed marched. No doubt the Confederate recruits gave
a cheers they saw what they believed to be Union troops back-
pedalling; the grizzled vets knew better, the Yankees were just
maximizing firing opportunity
Now the action started in earnest. My Union soldiers volley'd and
thunder'd with shot and shell from one end of their line to the other.
Damage wasn't spectacular but shut those pie-eating Southerners
up. Fewer cheers rose from the Confederate troops as the Blue
Coats reverse marched again to prepare for their next volley.
Turn 4
The Confederates finally made it out of the woods and into a position
Turn 5
The Rebel artillery finally came into play this turn and blew away two units
of my cavalry; doing as much damage to my forces as the entire Union battery
had managed thus far!
Perhaps shamed by success of the Confederate artillery, my cannon finally
scored a solid hit, obliterating the Confederate cavalry struggling in the river.
Turn 6
Endgame
At this point, the Confederate general decided prudence was the better
part of valour and chose to save his men's lives rather than risk another
assault on the objectives. Also, it was late and beer waits for no man.
My thanks to Thor, who elected to play the dirty Confederates and for
having the best name ever; and to Marke, for officiating the entire match
and helping me pick up the rules as we went along.
Civil War, it's a table top game that introduces card play, where
the cards are employed either as currency (activate troops, diminish
casualties, &c.) or as special events (with the event being detailed
on the card played). It makes for an interesting game as players must
keep an eye on what their troops are doing on the table as well as
deliberating meta-gaming decisions about what cards they want
to play or keep.
Set Up
In the scenario the Confederate troops were tasked with taking
two objectives (represented by the gray tents you'll see in the
photos). To succeed, they only had to capture (sc. touch with a
unit) one; but they'd have to ford a river and tromp through some
woods to get there. Oh, and did I mention my Blue Coats?
Yeah, the Union wasn't about to let those dirty Grey Backs
just saunter in.
The initial setup: Rebels on the left, Heroe..er, Union on the right. |
On the Confederate side, the infantry units line up behind a low wall and in the trees under the watchful eye of their commander |
At the other end of the Rebel's line, a lone unit of veteran cavalry eyes up the Union troops across the river. |
Turns 1 & 2
Not much to tell, here: mostly movement with the Union troops taking
potshots at the advancing Grey Backs. The cannon on the Union
left fired repeatedly on a column of Confederate cavalry but were
largely ineffective, despite all the bonuses offered by the dice re-rolls
granted to my side with its seasoned artillery.
The stalwart Union infantry fire on their erstwhile countrymen, trusting in God and, more importantly... |
...in the cannons to the the left of them... |
...and the cannon to their right! |
Turn 3
By turn three the Johnny Rebs had finally schlepped it over the
river and through the forests. In the face of this, the Union troops
had reversed marched. No doubt the Confederate recruits gave
a cheers they saw what they believed to be Union troops back-
pedalling; the grizzled vets knew better, the Yankees were just
maximizing firing opportunity
Now the action started in earnest. My Union soldiers volley'd and
thunder'd with shot and shell from one end of their line to the other.
Damage wasn't spectacular but shut those pie-eating Southerners
up. Fewer cheers rose from the Confederate troops as the Blue
Coats reverse marched again to prepare for their next volley.
The fire power of this fully-armed and operation Union army! |
Turn 4
The Confederates finally made it out of the woods and into a position
to fire on my stalwart ranks. The Confederate cavalry on the Union's
left flank (hence-forth aptly named the‘Dukes of Hazard’), who had
by this time emerged from four salvos of cannon fire seemingly unscathed,
surged out of the river and threatened to break through the Union left. On
the Union's right flank, the other Rebel cavalry, still experiencing problems
crossing the river, decided to hunker down and fire at the Union ranks
arrayed to their fore.
'Looks like them Duke Boys are at it again!': the Confederate cavalry closes the distance on the Union left |
On the Union's right flank, the other Confederate cavalry, the 'Artexes & Atreyus', just can't seem to escape the river -how sad. |
Turn 5
The Rebel artillery finally came into play this turn and blew away two units
of my cavalry; doing as much damage to my forces as the entire Union battery
had managed thus far!
Perhaps shamed by success of the Confederate artillery, my cannon finally
scored a solid hit, obliterating the Confederate cavalry struggling in the river.
This effectively ended the threat to one of the two objectives and the
Union
troops start to swing around to flank attack the Confederate dogs.
troops start to swing around to flank attack the Confederate dogs.
Johnny Reb's cannon finally comes into play as the Confederate left begins to buckle |
Turn 6
Fire from units on both sides and the 'Dukes of Hazard' move
dangerously close before they receive a full barrage from the
Union artillery
followed up by a charge from the Union grunts
guarding only objective still in
play. The ‘Dukes’ are thrown
back, though still manage to survive the withering
fire and
bayonets –tough nuts!
Elsewhere on the field, the Union cavalry smashed into the flank
of Rebel soldiers and caused them to flee and Union troops fare
similarly well at the centre of the table, driving one unit of those
pie-eating rebel scum right back through the woods they’d fought
so long to pass through.
'Looks like the Duke Boys are in a heap o' trouble!' |
And...back they go! |
Endgame
At this point, the Confederate general decided prudence was the better
part of valour and chose to save his men's lives rather than risk another
assault on the objectives. Also, it was late and beer waits for no man.
My thanks to Thor, who elected to play the dirty Confederates and for
having the best name ever; and to Marke, for officiating the entire match
and helping me pick up the rules as we went along.
gamekiller
ReplyDeletegamekiller app
game killer
gamekiller apk
gamekiller download
the Confederate general decided prudence was the better
part of valour and chose to save his men's lives rather than risk another.
showbox
ReplyDeleteshowbox apk
showbox download
showbox for windows
showbox for android
Thank you for taking the time to publish this information very usefully.
ReplyDeletesnapseed apk for android
one of the fastest apps for android